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Mar 11, 2025
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SE 3250 - Introduction to Game Development2 lecture hours 2 lab hours 3 credits Course Description This course introduces students to game development, game programming, and the computer game industry. It reviews games in a social and historical context and covers the basics of game design and development. Game development and programming fundamentals are covered. Students complete a final game project based on course material. (prereq: CS 2852 ) Course Learning Outcomes Upon successful completion of this course, the student will be able to:
- Describe an overview of the computer gaming industry
- Explain the basics of computer game design
- Describe the challenges associated with modern computer game design
- Describe the applicability of advanced software engineering and computer science techniques to game development
- Apply advanced software engineering and computer science techniques to problems associated with computer game development
- Discuss issues related to computer games in the greater societal context
Prerequisites by Topic
- Proficiency in high level programming language
- Knowledge of object-oriented programming concepts, data structures, and basic software design techniques
- Interest in computer games
Course Topics
- Introduction and history of computer gaming (1 class)
- Elements of fun and basic game design (2 classes)
- Game programming fundamentals (3 classes)
- Advanced game programming issues e.g. memory, sound, physics, AI (10 classes)
- Visual design (1 class)
- Game industry overview (1 class)
- Legal and ethical issues (2 classes)
Laboratory Topics
- What makes games fun (1 session)
- Visual design (1 session)
- Game level design and play testing (1 session)
- Memory management (1 session)
- Physics and scripting (1 session)
- Artificial intelligence in games (1 session)
- Project (4 sessions)
Coordinator Dr. Jay Urbain
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