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Nov 23, 2024
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2023-2024 Undergraduate Academic Catalog-June Update [ARCHIVED CATALOG]
User Experience, B.S.
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Return to: Degree Programs, Minors, and Certificates
Program Director
Dr. Nadya Shalamova
Office: CC-202
Phone: (414) 277-2331
Overview
Committed to designing for people, User Experience (UX) professionals create user-friendly products and services that make the world better for all. Our curriculum empowers students to embrace the power of human-centered design and computing to create innovative design solutions to complex problems. Our Gene Carter Usability Lab provides students with the opportunity to collaborate with community partners, research, design and prototype human-centered interfaces, products, and services.
Educational Objectives
The program aims to produce graduates who will:
- Use their education to become productive and contributing professionals in their chosen field.
- Demonstrate initiative and leadership in their professional activities.
- Demonstrate commitment to continued professional development.
- Understand the impact of their professional activities on society.
Student Outcomes
Upon successful completion of the program, students should be able to:
- Identify and employ inclusive, human-centered design and other appropriate methodologies to create innovative products and services
- Explain and effectively apply visual, user interface, voice, and data visualization design principles
- Analyze user needs to synthesize data and conduct user research
- Demonstrate proficiency in core front-end and contemporary technologies
- Exercise professional integrity by evaluating and applying ethical standards of UX and contemporary technology
- Navigate team dynamics and collaborate effectively
- Exhibit proficiency in oral, written, interpersonal, and visual communication
- Select and use appropriate professional software and tools
Jump to:
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User Experience, B.S. Version S1
Fall
Total: 16 lecture hours - 0 lab hours - 16 credits
Spring
Total: 16 lecture hours - 0 lab hours - 16 credits
Fall
Total: 15 lecture hours - 2 lab hours - 16 credits
Spring
Total: 15 lecture hours - 0 lab hours - 15 credits
Fall
Total: 14 lecture hours - 2 lab hours - 15 credits
Spring
Total: 15 lecture hours - 0 lab hours - 15 credits
Fall
Total: 15 lecture hours - 0 lab hours - 15 credits
Spring
Total: 15 lecture hours - 0 lab hours - 15 credits
Program total: 121 lecture hours - 4 lab hours - 123 credits
Notes:
* Courses with an asterisk are used to calculate major GPA.
See The Raider Core page for details on the general education program and Common Learning Outcomes (CLOs). See the full list of courses covering CLOs for the User Experience program.
1The noted CLO is a placeholder. Raider Core electives can be taken in any order, as long as Exhibit Curiosity , Embrace Diversity , and Demonstrate Ethical Understanding are all covered. With some exceptions, these courses must be taught out of the Humanities, Social Science, and Communication Department.
2ANT, PHL, PSY, AND SOC courses taken as program electives must be unique and taken separately from the Raider Core electives.
3This course can address any of the following CLOs: Collaborate Successfully, Communicate Effectively, Think Critically, Demonstrate Ethical Understanding, Exhibit Curiosity, or Embrace Diversity . With some exceptions, these courses must be taught out of the Mathematics, Physics and Chemistry, or Humanities, Social Sciences, and Communication Departments.
Approved UX Program Electives
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