Nov 21, 2024  
2021-2022 Undergraduate Academic Catalog 
    
2021-2022 Undergraduate Academic Catalog [ARCHIVED CATALOG]

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UX 3015 - Designing for the Digital Future

3 lecture hours 0 lab hours 3 credits
Course Description
The course focuses on designing for Extended Reality (XR), which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). XR changes the way we think about designing digital interfaces because we are no longer constrained by two-dimensional (2D) space. And, the integration of virtual intelligence (VI)/artificial intelligence (AI) into VR, AR, and MR spaces has the potential to change the world by creating dynamic user interfaces and personalizing individual experiences through analysis of every user interaction. Additionally, the new paradigm of 3D content includes sound, touch, depth, and emotion and must be considered when designing these immersive experiences. In this class, you will explore emerging design patterns in 3D design, work towards creating new 3D design patterns and immersive interfaces, and understand the impacts of AI on 3D and user experience design. (prereq: UX 1400  or UX 1400H  and junior standing)
Course Learning Outcomes
Upon successful completion of this course, the student will be able to:
  • Understand the differences between AI, VI, AR, VR, MR, and “no” user interface technologies and how they work together to create personalized, immersive experiences 
  • Understand impacts of emerging technologies on the field of UX 
  • Understand the differences in designing for 2D versus 3D spaces
  • Demonstrate proficiency in inventorying objects within an experience to create patterns in 3D spaces
  • Produce 3D wireframes and prototypes
  • Apply UX research methodologies for design of emerging technologies 

Prerequisites by Topic
  • None

Course Topics
  • The future of the human-machine interactions
  • The future of emerging technologies in industries
  • The future of UX design and research
  • Data as a material for the information age
  • UX aspects of AI and VI   
  • UX aspects of VR, AR, and MR
  • “Zero UI”/”no” user interface technologies
  • UX research and interface design paradigm shifts
  • Semantic workflows and design patterns in 3D spaces
  • Personality and conversational design
  • Ethical AI design and digital objects

Coordinator
Amii LaPointe



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