Dec 14, 2024  
2024-2025 Undergraduate Academic Catalog-June 
    
2024-2025 Undergraduate Academic Catalog-June

User Experience, B.S.


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Program Director

Dr. Nadya Shalamova
Office: CC-202
Phone: (414) 277-2331

Overview

The User Experience (UX) Program at Milwaukee School of Engineering (MSOE) offers a well-rounded educational path that resides at the intersection of design, technology, creativity, and hands-on application. This program extends beyond the confines of conventional digital interfaces, embracing immersive technologies, physical product design, generative AI, and foundational front-end development skills to provide a holistic approach to UX education. It is designed for individuals who are captivated by the fusion of groundbreaking design and technological innovation, positioning MSOE’s UX Program as the premier choice for aspiring UX professionals.

Educational Objectives

The program aims to produce graduates who will:

  1. Apply their education to become productive professionals and active contributors in their chosen fields
  2. Exhibit initiative and leadership within their professional endeavors
  3. Commit to ongoing professional development
  4. Recognize the impact of their professional activities on society

Student Outcomes

Upon successful completion of the program, students should be able to:

  1. Identify and apply inclusive, human-centered design methodologies to create innovative products and services
  2. Explain and effectively employ principles of visual, user interface, voice, and data visualization design
  3. Analyze user needs to synthesize data effectively and conduct user research
  4. Demonstrate AI literacy and proficiency in essential front-end technologies
  5. Uphold professional integrity by evaluating and adhering to ethical standards in UX and contemporary technology
  6. Manage team dynamics and collaborate efficiently
  7. Demonstrate proficiency in oral, written, interpersonal, and visual communication skills
  8. Choose and employ appropriate professional software and tools efficiently

View Annual Student Enrollment and Graduation Data

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User Experience, B.S. Version S1


Year One


Fall


Total: 16 lecture hours - 0 lab hours - 16 credits

Spring


Total: 16 lecture hours - 0 lab hours - 16 credits

Year Two


Fall


Total: 15 lecture hours - 2 lab hours - 16 credits

Spring


Total: 15 lecture hours - 0 lab hours - 15 credits

Year Three


Fall


Total: 14 lecture hours - 2 lab hours - 15 credits

Spring


Total: 15 lecture hours - 0 lab hours - 15 credits

Year Four


Fall


Total: 15 lecture hours - 0 lab hours - 15 credits

Spring


Total: 15 lecture hours - 0 lab hours - 15 credits

Program total: 121 lecture hours - 4 lab hours - 123 credits


Notes:


* Courses with an asterisk are used to calculate major GPA.

See The Raider Core  page for details on the general education program and Common Learning Outcomes (CLOs). See the full list of courses covering CLOs  for the User Experience program.

1The noted CLO is a placeholder. Raider Core electives can be taken in any order, as long as Exhibit Curiosity , Embrace Diversity , and Demonstrate Ethical Understanding are all covered. With some exceptions, these courses must be taught out of the Humanities, Social Science, and Communication Department.

2ANT, PHL, PSY, AND SOC courses taken as program electives must be unique and taken separately from the Raider Core electives.

3This course can address any of the following CLOs: Collaborate Successfully, Communicate Effectively, Think Critically, Demonstrate Ethical Understanding, Exhibit Curiosity, or Embrace Diversity . With some exceptions, these courses must be taught out of the Mathematics, Physics and Chemistry, or Humanities, Social Sciences, and Communication Departments.

Approved UX Program Electives


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