Apr 19, 2024  
2017-2018 Undergraduate Academic Catalog 
    
2017-2018 Undergraduate Academic Catalog [ARCHIVED CATALOG]

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UX 172 - Desktop Publishing and UX Tools

2 lecture hours 2 lab hours 3 credits
Course Description
This course combines classroom discussion with a computer lab to prepare students to design and develop layouts using UX and desktop publishing software tools. Students completing this course become literate in computer terminology through discussions on historical computer development, different operating systems, and computer processing. In addition, the principles of design and layout techniques for different media are examined. The lab portion of the course enables students to use and learn several software tools at various levels, including Adobe Creative Suite (InDesign, Acrobat Professional, Photoshop, and Illustrator) and wireframe design software. After completing this course, students are able to use various software programs in combination to create professional-looking content. (prereq: none) 
Course Learning Outcomes
Upon successful completion of this course, the student will be able to:
  • Understand the tools, concepts, processes, and methods of electronic (desktop) publishing
  • Understand how to design and develop layouts using various UX and desktop publishing software tools
  • Become literate in computer technology through discussions on historical computer development, different operating systems, and computer hardware/software
  • Understand the fundamental principles of page design and layout techniques
  • Use the desktop computer and various software programs in combination to create professional looking content

Prerequisites by Topic
  • None 

Course Topics
  • Course introduction and history of computers (1 class)
  • What is a computer (1 class)
  • Types of computers (1 class)
  • Hardware input devices (2 classes)
  • Hardware processing devices (2 classes)
  • Hardware storage devices (2 classes)
  • Hardware output devices (2 classes)
  • Principles of design (3 classes)
  • Examining type and type decisions (2 classes)
  • Graphics and the art of illustration (1 class)
  • Common design pitfalls and their solutions (1 class)
  • UX software tools (1 class)
  • Desktop publishing tools (1 class)
  • Computer labs (10 lab classes)

Coordinator
Dianne Bender



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