Jun 24, 2024  
2015-2016 Undergraduate Academic Catalog 
2015-2016 Undergraduate Academic Catalog [ARCHIVED CATALOG]

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SE 3250 - Introduction to Game Development

2 lecture hours 2 lab hours 3 credits
Course Description
This course introduces students to game development, game programming, and the computer game industry. It reviews games in a social and historical context and covers the basics of game design and development. Game development and programming fundamentals are covered. Students complete a final game project based on course material. (prereq: CS 2852 )
Course Learning Outcomes
Upon successful completion of this course, the student will be able to:
  • Describe an overview of the computer gaming industry
  • Explain the basics of computer game design
  • Describe the challenges associated with modern computer game design.
  • Describe the applicability of advanced software engineering and computer science techniques to game development.
  • Apply advanced software engineering and computer science techniques to problems associated with computer game development.
  • Discuss issues related to computer games in the greater societal context.

Prerequisites by Topic
  • Proficiency in high level programming language
  • Knowledge of object-oriented programming concepts, data structures, and basic software design techniques
  • Interest in computer games

Course Topics
  • Introduction and history of computer gaming (1 class)
  • Elements of fun and basic game design (2 classes)
  • Game programming fundamentals (3 classes)
  • Advanced game programming issues e.g. memory, sound, physics, AI (10 classes)
  • Visual design (1 class)
  • Game industry overview (1 class)
  • Legal and ethical issues (2 classes)

Laboratory Topics
  • What makes games fun (1 session)
  • Visual design (1 session)
  • Game level design and play testing (1 session)
  • Memory management (1 session)
  • Physics and scripting (1 session)
  • Artificial intelligence in games (1 session)
  • Project (4 sessions)

Jay Urbain

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