|
Mar 28, 2024
|
|
|
|
CS 3210 - Computer Graphics3 lecture hours 2 lab hours 4 credits Course Description This course introduces computer graphics with implementation in C++ on the Linux platform, reinforcing the object-oriented programming concepts of inheritance and polymorphism. Algorithms, data structures, graphics primitives and graphics standards are discussed in addition to hardware aspects of computer graphics. Topics such as 2-D and 3-D transformations, graphics libraries and clipping algorithms are presented. Laboratory exercises provide opportunities for students to develop graphics algorithms and interactive applications. (prereq: CS 3841 or SE 2040 ) Course Learning Outcomes Upon successful completion of this course, the student will be able to:
- Give examples of and discuss computer graphics hardware
- Define and use two-dimensional and three-dimensional graphic object representations
- Apply and appraise several scan-conversion algorithms
- Understand and apply two-dimension and three-dimension transformations
- Discuss and apply concepts of object-oriented programming, inheritance, polymorphism, and event-driven systems
- Describe C++ and STL concepts, including classes and constructors, operator overloading, STL vector class, dynamic memory with new and delete
- Apply data structures to the management of computer graphics entities
- Compile and execute C++ programs on the Linux platform
Prerequisites by Topic
- Familiar with the advantages, disadvantages, and proficient in the usage of data structures.
- Familiar with the advanced programming concepts of event driven systems, inheritance, and polymorphism.
- Familiar with Linux command-line interface and gcc compiler
Course Topics
- Overview of computer graphics
- Computer graphics input and output hardware
- Mathematical background
- Lines and line generation
- Polygons and filling
- Two-dimensional transformations
- Windowing and clipping
- Three-dimensional objects
- Three-dimensional transformations
- Projections and depth
- Graphical user interfaces
- Examinations and reviews
Laboratory Topics
- C++ classes
- STL containers
- Scan-conversion
- Event-driven programming
- 2-D Graphics
- 3-D Graphics
Coordinator Darrin Rothe
Add to Portfolio (opens a new window)
|
|